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Download Skripsi Pendidikan Bahasa Inggris: Reinforcing
Students’ Vocabulary through Scrabble Game
(Classroom Action Research)
Students’ Vocabulary through Scrabble Game
(Classroom Action Research)
Judul Skripsi: Reinforcing Students’ Vocabulary through Scrabble Game (A Classroom Action Research at first Grade of MTs Nurussalam Pondok Pinang)
Research Design/Method: Classroom Action Research In sustaining the research result, two types of data are collected; qualitative data that derived from observation and interview toward the students and the teacher as well. On the other hand, the quantitative data that derived from the test result; pre-test and post test result. Then, those data analyzed by the researcher by using descriptive analysis and statistic analysis to know the selesai result of the implementation scrabble game toward students English language learning in the Classroom Action Research (CAR).
Research Instrument: observation, interview, test
Abstract
Key words: Reinforcing, vocabulary, scrabble game
The research is conducted in order to describe the application of reinforcing students‟ vocabulary through scrabble game at the first grade students of MTs Nurussalam Pondok Pinang.
A Classroom Action Research (CAR) used as the research method in this study in overcoming students‟ duduk perkara of learning English especially in vocabulary. Kemmis and McTaggart design is used in this research, in which consists of four phases; planning, acting, observing, and reflecting per cycle. In sustaining the research result, two types of data are collected; qualitative data that derived from observation and interview toward the students and the teacher as well. On the other hand, the quantitative data that derived from the test result; pre-test and post test result. Then, those data analyzed by the researcher by using descriptive analysis and statistic analysis to know the selesai result of the implementation scrabble game toward students English language learning in the Classroom Action Research (CAR).
The result of this research shows that using scrabble game activities in teaching vocabulary at first grade of MTs Nurussalam Pondok Pinang can motivate the students to learn English and reinforce their vocabulary ability. The students‟ responses showed that they were interested to learn English vocabulary because they thought that the activities were interesting. Moreover, the students‟ achievement in pre-test and post-test which are analyzed that showed a significant improvement. The students‟ average score in pre-test was 62,84 and the average score in post-test was 76,38 while the improvement of students‟ average score in pre-test and post-test was 13,54. From this result, the researcher concluded that teaching vocabulary using scrabble game activities at first grade of MTs Nurussalam Pondok Pinang can improve students‟ vocabulary ability.
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